Friday, May 9, 2014

CubeQuest! Final Game- Level 1 Grassy Park

My game is called CubeQuest! The object of the game is to go through varying landscapes as your player (Roller), who must collect all spheres in an area to proceed. By mastering your abilities to bounce, roll, and maneuver through a variety of different landscapes, you can win the game.

Controls are arrow keys/wasd to move, and space bar to reset the game. If your bounce is too out of control or if you fall of the map, you can reset the game.


Level 1 is known as Grassy Park. It features some aspects to get you started with the game. There is a grassy pathway that you must roll along to collect the cubes, as well as a terrain field where you must search for them.

As you can see, as you collect cubes, it counts how many you have remaining. In Grassy Park, there are small benches made in Maya that your ball can roll and rest on (if you want to take a short break).

More benches…
Not all of the blocks are so easy to find. They can be behind rocks, and behind shadows. In larger levels, the blocks are either larger or have paths to lead you to them.

Sunday, April 27, 2014

Update on Game (Still thinking of Name)


At this point, my game is very rapidly gaining completion. Pictured above is the first level, which is still  being made, but is nearly finished. Some subtle effects have been added to the sphere, giving it a small glow to help keep the player's eyes on it. The GUI is also present.

Originally, this GUI was only present for level 1. I have made it available in every level, while updating the levels themselves. The most completed level by far is Snowman Peak, which has some updates below.

Snowman Peak has a white and blue ball with an icy glow, and features green stars to guide the player through the map. More cubes may be added. The GUI is also present

This level is more maze like than the last. This is an overshot of the level.

I have added the snowman, who I made in Maya, to this level as an object (GDD202 progress as well)

A larger snowman is the level's namesake! 
In addition, I have previews of the 3-5 levels.
Abandoned Canyon will feature weapons and rocky, science-y feel- it will be like a toxic waste plant- the level will be flatter and you'll have to actually look around the level to find the blocks. I am preparing models of turrets and lasers to give the level a more science feel.

As of right now, the level is fairly plain- I will add more when I get the models finished. The feel needs to be more toxic.

Infinity Mountain has a rough and vicious landscape. The player must master jump mechanics to get to the top of the mountain to receive all the blocks, as well as find many on the bottom of the map. The player is a fiery red.

Pumpkin Valley is a reference to my 2DRPG, and features many pumpkins and a spooky atmosphere. This level will have most of the blocks in obvious places, but the player will have to master bouncing around the map to get them. I plan to add tombstones to this world.

The GUI is present in all levels. I don't know if I'll add more than 14 blocks to each level.

I have an end level in the works- more updates soon!

Wednesday, April 16, 2014

Update on Adventure Game

My game is going to be an adventure game. You, as the ball, have to travel through areas, collecting cubes (placeholder in case I change the object) throughout the world. As you go through the worlds, you collect the cubes and collecting them all completes a level. The levels get bigger and more challenging to navigate as time goes on, and soon I will figure out how to level up the amount of cubes.
The levels so far as seen below:

1. Grassy Canyon
2. Icicle Mountains
3. Toxic Waste Plant
4. Burning Mountain
5. Pumpkin Peak (a call back to my 2DRPG)

I may do more levels if I get the chance. I'm currently making props to add to each level including:
  • Nice wooden benches and other scenery to Level 1
  • Snowmen to Level 2
  • Turrets and Laser machinery to Level 3
  • I don't know about Level 4 yet, lava is a hard theme to work with.
  • Level 5 will have pumpkins and gravestones. Possibly skulls.











Saturday, March 22, 2014

Roller Ball Ideas

For my game, I was thinking of basing the levels off of elements, and have you travel through worlds based off each of these elements. So maybe the first level is like a grass field or something. Maybe with a few happy trees and bushes and flowers and things.

Maybe the second level will be either a mountain level or maybe a fiery volcano or something.

A good third level will maybe be a seaside, or watery level.




Wednesday, March 5, 2014

Brain Hunt! 2DRPG Final Part 3!

Goliath doesn't move much, but his minions do. Similar to Magmagoo, the minions will swarm you. Thankfully, there is more room to maneuver this time. However, one must be careful not to get swarmed...

…like this.

A final key is dropped upon Goliath's defeat. There is a single door up ahead that leads to the outside world. Jeff takes the key to the door and...

Congratulations! You win and your village is fed for years to come! But who knows how long that will last...

Brain Hunt! 2DRPG Final Part 2

After acquiring the yellow key from Rotbrain, the desert can be visited, and the pooping cat can most likely be bought. The desert is a harsh landscape filled with mini Rotbrains, and the quiet Sandmen, who awake when hit with any weapon. They are ruled by the Sand King, who guards the Green Key. Defeat him and the Woods to the south can be accessed.
The dusky desert is full of dead trees and deader brains.
Sand King fights among his sleeping men- be careful not to wake his minions or they'll start attacking as well.
By receiving the green key, the maze like Wicked Woods can be explored. The dark area is ruled by Batula, the Lord of Bats, who is completely batty himself. Batula spits out small bats upon being hit which will also hurt the player. Defeating Batula will give the player the red key.
Batula is crazed and spits out mini bats when he is hit. One must be careful not to get overwhelmed.



While Sand King is fairly simple, Batula raises the difficulty bar a fair amount.

Hell Mountain is the next area, but there is no pathway leading to it- it'll take some searching but Hell Mountain can be found North of the Town. Hell Mountain is fiery and filled with small enemies called Hotspots and Soldiers- they, along with the dragon centipede Magmagoo, guard a path beyond the mountain.


The red key and entrance to Hell Mountain
Hotspots and the Pooping Cat
Soldiers guarding Magmagoo.
Magmagoo cannot move, but his minions can- he may be an easy target, but his monsters will try to stop you from attacking him.

But after defeating Magmagoo, there is a mysterious black key dropped. Where does this lead to? The answer lies beyond the mountain. Using the Black Key, you may go to the Dark World. There, Goliath waits. He is a creature of greed and gluttony, feasting on brains of the outside while starving your people. Defeating him is not easy, but if you can do it, your village will be fed for years.

The Black Key



Brain Hunt! Final 2DRPG Part 1


My 2DRPG is Brain Hunt. This RPG is a fairly humorous adventure, with semiserious undertones. It features a reverse zombie apocalypse. Rather than you surviving attacks from zombies, the zombies are attempting to avoid starving to death. Therefore, you take on the role of Jeff, a zombie warrior who searches for brains to save the Town of Monsters from dying out.
Jeff and his wife.

NPC who tells the location of the keys.

Starvation is a problem.

NPC who explains that keys unlock more areas.

A ghost woman explaining where each key is used.

The asylum.
As you find out, there are troubles that are far worse than expected. Areas are sealed off to the outside, so the brain supply is running low. There is even an asylum for those who have gone crazy. Jeff must figure a way out, and by receiving cryptic clues from the townspeople, he can discover the way to victory. The first key, the purple key, is found within the body of Brain Boss.

Using your fish as a makeshift sword, you can defeat Brain Boss and take his purple key to unlock the path to the east- Monster Forest.

Don't forget to buy items! The watermelon cannon and the pooping cat are safer options than the fish.

Going east leads to Monster Forest, where a chest and yellow key is guarded by Rotbrain- a massive green brain who's fairly tough. Using your weapons, you can take the yellow key from him and acquire many brains from the Pumpkin Chest.
Rotbrain being hit with the watermelon cannon.
The Yellow Key. 
There are guide characters to tell you about each boss, providing some backstory.