Wednesday, March 5, 2014

Brain Hunt! Final 2DRPG Part 1


My 2DRPG is Brain Hunt. This RPG is a fairly humorous adventure, with semiserious undertones. It features a reverse zombie apocalypse. Rather than you surviving attacks from zombies, the zombies are attempting to avoid starving to death. Therefore, you take on the role of Jeff, a zombie warrior who searches for brains to save the Town of Monsters from dying out.
Jeff and his wife.

NPC who tells the location of the keys.

Starvation is a problem.

NPC who explains that keys unlock more areas.

A ghost woman explaining where each key is used.

The asylum.
As you find out, there are troubles that are far worse than expected. Areas are sealed off to the outside, so the brain supply is running low. There is even an asylum for those who have gone crazy. Jeff must figure a way out, and by receiving cryptic clues from the townspeople, he can discover the way to victory. The first key, the purple key, is found within the body of Brain Boss.

Using your fish as a makeshift sword, you can defeat Brain Boss and take his purple key to unlock the path to the east- Monster Forest.

Don't forget to buy items! The watermelon cannon and the pooping cat are safer options than the fish.

Going east leads to Monster Forest, where a chest and yellow key is guarded by Rotbrain- a massive green brain who's fairly tough. Using your weapons, you can take the yellow key from him and acquire many brains from the Pumpkin Chest.
Rotbrain being hit with the watermelon cannon.
The Yellow Key. 
There are guide characters to tell you about each boss, providing some backstory.




Wednesday, February 26, 2014

Week Three



For the third week, I touched up a lot of the graphics and added in new area, the woods. This area is a maze like arena where there is bats and rotten brains. The boss is Batula, who spawns little bats when he is hit with a weapon. In addition, I added NPCs to the start of each area to tell you more about it.

In addition, I added an insane asylum to sort of add to the story. People going insane due to starvation because they have no brains.

Week Two (Uploaded Late)





For the second week, I added many more NPCs in the area, as well as new enemies. I also added a desert area to the map, filled with Rotten Brains, a new faster stronger version of the original brains, and a new version of the stone enemy known as Sandmen.

In addition, I made a boss version of these green blobs known as Rotbrain. He takes more hits than most brains and is the First Boss. The Sand King is the boss of the second area, where people must be careful not to hit his minions.

Thursday, February 13, 2014

2DRPG for Week 2



This is the new house I added. It features a guard in a small house in the center of the city. I might add a dungeon or cave in it later. The next plan is to add a desert area.

Sunday, February 2, 2014

2DRPG Edits




I made the 2DRPG into a more satirical, ironic game. Rather than humans, I plan to change the RPG into a story of a zombie fighting to acquire the brains of living things to feed the zombie town. Kind of like a reverse zombie apocalypse.


The room is a lot more somber and dark, fitting the whole spooky/zombie theme. The vase is now a skull, and the chest is designed like a pumpkin.

The land is darker and weirder looking. The trees are dead, like the zombies. The guards are weird cycloptic creatures.

The weapons have been changed. The sword is a fish, the arrows have become a watermelon cannon, and the magic wand has been changed into a pooping cat.


The monster area has a small child character (I'll give him speech edits later). Some rocks have been replaced with gravestones and the vampire bats have become flying baseball bats.

This house has become home to several brains (originally the slimes).  I added one massive brain as a unique challenge. This is sort of like a boss room.


I changed the bar/bed place into a smaller building...

And made the inside smaller as well.

Sunday, January 26, 2014

2DRPG Pitch

When playing the 2DRPG, I understood the game very quickly and what was the point. However, the game was very limited, and sort of boring and tedious at the same time. In order to modify the game, I'm going to do the following changes:

-Pick a Class to Start With- Rather than starting with the sword only, give the players the option to start as a swordsman, archer, or mage. This will change their abilities over time.
-A storyline- a quest to save a maiden, a friend, the village, or maybe you're searching for a treasure or something.
-More enemies than those three. By adding more levels, you could have crazier enemies like skeletons, evil rangers, zombies, wolves, and other things.
-More levels- dungeons and quests and other missions. This would definitely add to the aesthetic appeal of the game. A castle and dungeon would be awesome, or underground cave.