Wednesday, March 5, 2014

Brain Hunt! 2DRPG Final Part 3!

Goliath doesn't move much, but his minions do. Similar to Magmagoo, the minions will swarm you. Thankfully, there is more room to maneuver this time. However, one must be careful not to get swarmed...

…like this.

A final key is dropped upon Goliath's defeat. There is a single door up ahead that leads to the outside world. Jeff takes the key to the door and...

Congratulations! You win and your village is fed for years to come! But who knows how long that will last...

Brain Hunt! 2DRPG Final Part 2

After acquiring the yellow key from Rotbrain, the desert can be visited, and the pooping cat can most likely be bought. The desert is a harsh landscape filled with mini Rotbrains, and the quiet Sandmen, who awake when hit with any weapon. They are ruled by the Sand King, who guards the Green Key. Defeat him and the Woods to the south can be accessed.
The dusky desert is full of dead trees and deader brains.
Sand King fights among his sleeping men- be careful not to wake his minions or they'll start attacking as well.
By receiving the green key, the maze like Wicked Woods can be explored. The dark area is ruled by Batula, the Lord of Bats, who is completely batty himself. Batula spits out small bats upon being hit which will also hurt the player. Defeating Batula will give the player the red key.
Batula is crazed and spits out mini bats when he is hit. One must be careful not to get overwhelmed.



While Sand King is fairly simple, Batula raises the difficulty bar a fair amount.

Hell Mountain is the next area, but there is no pathway leading to it- it'll take some searching but Hell Mountain can be found North of the Town. Hell Mountain is fiery and filled with small enemies called Hotspots and Soldiers- they, along with the dragon centipede Magmagoo, guard a path beyond the mountain.


The red key and entrance to Hell Mountain
Hotspots and the Pooping Cat
Soldiers guarding Magmagoo.
Magmagoo cannot move, but his minions can- he may be an easy target, but his monsters will try to stop you from attacking him.

But after defeating Magmagoo, there is a mysterious black key dropped. Where does this lead to? The answer lies beyond the mountain. Using the Black Key, you may go to the Dark World. There, Goliath waits. He is a creature of greed and gluttony, feasting on brains of the outside while starving your people. Defeating him is not easy, but if you can do it, your village will be fed for years.

The Black Key



Brain Hunt! Final 2DRPG Part 1


My 2DRPG is Brain Hunt. This RPG is a fairly humorous adventure, with semiserious undertones. It features a reverse zombie apocalypse. Rather than you surviving attacks from zombies, the zombies are attempting to avoid starving to death. Therefore, you take on the role of Jeff, a zombie warrior who searches for brains to save the Town of Monsters from dying out.
Jeff and his wife.

NPC who tells the location of the keys.

Starvation is a problem.

NPC who explains that keys unlock more areas.

A ghost woman explaining where each key is used.

The asylum.
As you find out, there are troubles that are far worse than expected. Areas are sealed off to the outside, so the brain supply is running low. There is even an asylum for those who have gone crazy. Jeff must figure a way out, and by receiving cryptic clues from the townspeople, he can discover the way to victory. The first key, the purple key, is found within the body of Brain Boss.

Using your fish as a makeshift sword, you can defeat Brain Boss and take his purple key to unlock the path to the east- Monster Forest.

Don't forget to buy items! The watermelon cannon and the pooping cat are safer options than the fish.

Going east leads to Monster Forest, where a chest and yellow key is guarded by Rotbrain- a massive green brain who's fairly tough. Using your weapons, you can take the yellow key from him and acquire many brains from the Pumpkin Chest.
Rotbrain being hit with the watermelon cannon.
The Yellow Key. 
There are guide characters to tell you about each boss, providing some backstory.




Wednesday, February 26, 2014

Week Three



For the third week, I touched up a lot of the graphics and added in new area, the woods. This area is a maze like arena where there is bats and rotten brains. The boss is Batula, who spawns little bats when he is hit with a weapon. In addition, I added NPCs to the start of each area to tell you more about it.

In addition, I added an insane asylum to sort of add to the story. People going insane due to starvation because they have no brains.

Week Two (Uploaded Late)





For the second week, I added many more NPCs in the area, as well as new enemies. I also added a desert area to the map, filled with Rotten Brains, a new faster stronger version of the original brains, and a new version of the stone enemy known as Sandmen.

In addition, I made a boss version of these green blobs known as Rotbrain. He takes more hits than most brains and is the First Boss. The Sand King is the boss of the second area, where people must be careful not to hit his minions.

Thursday, February 13, 2014

2DRPG for Week 2



This is the new house I added. It features a guard in a small house in the center of the city. I might add a dungeon or cave in it later. The next plan is to add a desert area.

Sunday, February 2, 2014

2DRPG Edits




I made the 2DRPG into a more satirical, ironic game. Rather than humans, I plan to change the RPG into a story of a zombie fighting to acquire the brains of living things to feed the zombie town. Kind of like a reverse zombie apocalypse.


The room is a lot more somber and dark, fitting the whole spooky/zombie theme. The vase is now a skull, and the chest is designed like a pumpkin.

The land is darker and weirder looking. The trees are dead, like the zombies. The guards are weird cycloptic creatures.

The weapons have been changed. The sword is a fish, the arrows have become a watermelon cannon, and the magic wand has been changed into a pooping cat.


The monster area has a small child character (I'll give him speech edits later). Some rocks have been replaced with gravestones and the vampire bats have become flying baseball bats.

This house has become home to several brains (originally the slimes).  I added one massive brain as a unique challenge. This is sort of like a boss room.


I changed the bar/bed place into a smaller building...

And made the inside smaller as well.